![]() ![]() Tweak: Guests will only leave during the day Tweak: Guests now use vanilla gifting system, but with Hospitality score for chance Tweak: Improved code for guests restocking their food Tweak: There is a change that rejected groups don't stick around Tweak: Guests afraid dialog now shows the name of the faction Tweak: You can not toggle refusing guests until beds have been built in the map options Tweak: Spread lord arrival check over multiple ticks, and caching arrived pawns to improve performance Fix: Made spawning guest inventory more robust against broken objects from mods Fix: Art is now properly preserved when creating guest beds Fix: Another shot at fixing guests leaving failure when pawns were improperly removed from map Fix: Recruited guests now get the default drug policy Fix: Guests won't hang around in bed all day anymore Fix: When recruiting a faction leader, a new one will be elected Fix: Guests now have dedicated food restrictions Fix: Guests won't claim player walls when smoothing them ![]() Fix: Recruited guests still act like guests Fix: Guests walking outside of their area if not absolutely necessary New: Alert when guests have nothing to eat New: Added debug action to remove broken groups (so you don't have to edit your savegame) New: Guests now eventually optimize their apparel, so they will wear what you gift them if appropriate The first thing you should try is moving hospitality to the end of the load order. The first error is usually the issue, everything after that is collateral. Often this is accompanied by one or more errors in the console. Make sure dev mode is on so you can see errors in the console.Īre you getting a Root level exception in OnGUI? Odds are your operating system is 32bit (not 64) and there's nothing you can do about it.ĭoes weird stuff happen? Probably you have a mod conflict. In 90% of all cases, the problem is a conflicting mod or a corrupted installation on your side. Screenshots can help clarify the issue as well. You must upload your log (use the green button in the console in RimWorld or press Ctrl-F12) and post the link to it.Īlso, provide a description of what happened and what you expected instead. Please first check on GitHub if the problem is already known. Colony Manager (you will need to start a new game) Any mod that gives guests animals (or slaves) Press Ctrl-F12 and post a link to your log with a description of what is wrong. If you have trouble with visitors not doing anything / going berserk, try changing the mod order. You can use any regular area you made with the area tool for where guests may go or what guests may buy. You can select any built bed and turn it into a guest bed with the "For guests" button. Use the "Make Default" button to apply the guest's settings to all current and future visitors. Select a visitor and open the "Guest" tab. Removing it while visitors or guest beds are around can break your save game. This mod can be added at any time, without creating a new game. Happy guests might also help you out with work inside of their area. If the relationship with a visiting faction is high, they will also bring more silver and more items. It also affects your relationship with that faction. If they liked their stay, they might leave items for you. ![]() To please a visiting faction provide quality guest beds, joy objects, and a pretty environment. The shopping area has to be inside the guest area, though. This is also possible for where they are allowed to buy. Make sure you create an area specifically for guests (this is done with the area tools, just as with animals). Once they have enough friends, they are willing to join your faction right away. The amount of required friends to recruit is based on how many colonists you already have. Hanging out with them will help, and having someone with a high social skill try and recruit them is required as well. In order to recruit a guest, you have to increase their trust in your colonists. In return, using silver to improve relationships now gets more expensive every time you do it. You can improve relationships by having your colonists entertain your guests. Happy guests will help out with your chores! Rescued characters can decide to join you! Sell junk by placing it in their rooms! Treat visitors well by providing them with rooms, guest beds, and joy activities! Convince visitors to join your faction! Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. ![]()
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