![]() ![]() Adjusted Bows to have equal range as Crossbows All 2 hand ranged items now have knockback that scales with item level, no more default +20 knockback on bows etc All 2 hand melee weapons now have a knockback resistance that scales with item level 2 Hand weapons are now more powerful, 2h melee 30% more damage, 2h ranged 40% more damage Created 1h, 2h and Chest armor specific affixes Chest armor can now spawn twice as many affixes as other armor 2 Hand weapons can now randomly spawn twice as many affixes as 1 hand weapons Reworked Waybacks affixes to scale with item level, about half finished Waybacks Expansion Affixes will now only spawn on Legendary items (may change) Reworked ALL random affixes to scale with item level All though they are not all reworked yet. Enabled Waybacks affixes to all items once again. It will take some time to work through all the items, but I do plan on fixing all the broken affix bonuses, not just these ones. I now have a system down to fix these broken bonuses. Fixed the +1 Stat bonuses (strength, dexterity, focus, vitality) that are showing up on yellow items. Removed the "Fiery" prefix showing up on all green and blue 2 hand weapons Tweaked a few affixes for balancing purposes Added around 150 reworked affixes from Waybacks Affix Expansion Reduced the spawn rate of the Undead and Fiend sets slightly. Reworked a lot of affixes for balancing purposes Those affixes were unable to go less than 1 and were showing up as 0. Adjusted those affixes and now they will not show up until item level 25. Some affixes were showing up as 0 at low levels. Fixed a bunch of broken affixes, not sure what happened but they are no longer broken! Adjusted the shock percentage chance on some affixes, they were erroneously way to high Took Tags and Studs off the affixes that gave Stats and Charge bonuses, they do not apply to pets Took Cannon and Rifles off the affixes for some ranged bonuses, they only apply to pistols, bows, crossbows and wands They were originally adjusted too low and resulted in underwhelming bonuses They were too powerful after you enchanted your item previously. The bonuses will be a free enchant and will get enchanted every time from the town enchanters. However, you can still get them to previous levels by enchanting them. ![]() Nerfed the 2 hand bonuses that spawn on every two hand item. Had to rework armor affixes for the enchanters Fixed some Ember Jewel Affixes that were accidentally changed Change the rarity of LAO Legendary items from 0 to 75 so they now drop in the same way as LAO Unique items, just not as often. ![]() Legendary Drops are no longer handled by spawnclasses. Due to a game breaking conflict with Synergies, the drop system has been altered. Converted all the level 95 Unique items to level 100 ![]()
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